
Real-Time Global Illumination: Radiance Cascades
- PROBLEM
- Dynamic diffuse global illumination without precomputed lightmaps.
- APPROACH
- A novel DDGI solution, Radiance Cascades, implemented on the hardware ray-tracing pipeline.
- RESULT
- Real-time indirect lighting cast by emissive surfaces, updating live as the scene changes.
Complimented by Alexander Sannikov, creator of Radiance Cascades (Grinding Gear Games).

